Posted by GrinR on Aug. 19, 2008 04:31:21 PM [0 comments]
Well it ain't very pretty. Here are a few excerpts:
Too Human is not a good role-playing game. The five available character classes (Berserker, Defender, Champion, Commando, and Bioengineer) initially offer some strategic gameplay differences because of their proficiency in certain skills -- the Berserker is better with melee weapons, while the Bioengineer has regenerative health. But beyond the first level, these differences become less substantial. Methods for defeating enemies are largely the same for all classes because almost every single enemy attacks with the same rushing-horde mentality.
On top of all of this, Too Human is also not a good action game. While it deserves some applause for a reasonable translation of PC classic Diablo's mouse-driven controls, its reliance on the right analog stick as a means for attack only works at the most basic level. Attempting fancy aerial attacks exposes just how inadequate and unresponsive this control method is -- you repeatedly swing at nothing but air in midjump. Long-range attacks aren't any better; it's often a struggle to get the camera into an optimal tactical position and to manually select targets. And it's especially irritating when -- even after letting go of the trigger and pressing it back down to lock onto a new target -- guns continue to lock onto an enemy that's already dead.
The review does go on to say that the multiplayer makes it a better experience, and, like the Game Informer review, they call not having to endure the cutscenes in multiplayer a blessing.
Overall Score: C-
You can read the full review here.
Submitted by EternalGamer
Discuss in the forum!
Posted by GrinR on Aug. 19, 2008 04:22:44 PM [0 comments]
Today the Warhammer Online NDA was lifted, opening up the highly anticipated MOG to the fires of the internet.
Folks,
As of now, the Non Disclosure portions of our North American Beta Testing Agreement are now officially lifted. From this point on players may now freely talk about their experiences in the game as well as post screenshots, videos, etc. We will be sending an email out to all our current players with full details about the lift over the next 24 hours. Players with access to our forums can also see the letter there. Players may not talk about nor reprint posts from our forums and our Test Servers (currently Deathsword) are still fully covered by the confidentiality portions of our Beta Testing Agreement. So, other than that, free feel to talk about and share your experiences in WAR. My thanks go out to everyone who has beta tested and continues to beta test WAR. It has been with your help and feedback that WAR is where it is today. We really appreciate your effort.
WAR is almost upon us!
Mark Jacobs
VP, GM Mythic Entertainment
Posted by Codicier on Aug. 19, 2008 03:12:32 AM [4 comments]
Square Enix issued a press release yesterday revealing the release date for its Chrono Trigger DS port.
Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, announced today that its highly anticipated Nintendo DS™ title CHRONO TRIGGER® will ship to North American retailers on November 25, 2008.
Excellent news for those of us who never got to try out the original.
Posted by Siraris on Aug. 18, 2008 10:55:14 PM [0 comments]
Found a little gem for all of you interested in what is going on across the pond. Games Convention starts tomorrow in Leipzig, and it is shaping up to be a doozey. A site called 4Players.de has a list of all the games currently announced to be shown starting Wednesday in Europe. Some notables include Heavy Rain for PS3, Final Fantasy XIII for 360 and PS3, Halo Wars for the 360, Bayonetta (first gameplay?), Dark Void, and many many more.
GC starts on Wednesday in Germany, which is around 6-7 hours ahead of us in the states (EST/CST) so if you can stay up a little late, you might get the first trickle of news. Sony is the only manufacturer with a conference scheduled for Wednesday, and according to Big Daddy David Reeves, there will be some blockbusters for all the world to see.
Posted by YoungAlCapone on Aug. 18, 2008 12:45:11 PM [0 comments]
It was this awesome looking game that Remedy showed us about two years ago. Well, it seems it still exists, in fact 1up has a bit of an update for us.
Seriously, yes, we're still here and working hard on getting Alan Wake for you to enjoy. Sure, we've been in development for a long time and if everything had gone perfectly smoothly there probably would be a game out for you guys to play already. But designing a completely new game can be hard, and sometimes you need to take a detour to find the best route forward.
I am hugely looking foward to this game, even with the lack of updates. I was starting to worry that it had been canned, so this is great news.
Posted by YoungAlCapone on Aug. 18, 2008 12:25:19 PM [2 comments]
1up is reporting that S.t.a.l.k.e.r.:Clear Skies has gone gold and ready to be released on September 5th.
Get your hazard suits ready -- GSC Game World has announced that S.T.A.L.K.E.R.: Clear Sky, the prequel to last year's survival shooter S.T.A.L.K.E.R.: Shadow of Chernobyl, has gone gold and is set for release on September 5.
That release date, though, is a week later than the previously set date of August 29. No reason was givin for the push, but then it's not exactly a crushing delay, so we doubt anyone will mind too much.
Let me be the first to say; ohmygodohmygodohmygod!
Posted by Siraris on Aug. 18, 2008 12:14:09 PM [2 comments]
With the influx of traffic, and thus increase of reviews, I've decided to start focusing on some reviews again. This site is first and foremost a site about game reviews, and you guys who put the effort into writing reviews deserve to be noticed.
One thing that would really help, and I don't know if I've stressed enough, is rating reviews. Much of the site runs on the rating of reviews, and I have some new features that I would like to implement that revolve around the rating of reviews. If you haven't, check out the great reviews that people have written for the site so far, and contribute as well!
Shodan2020 was kind enough to grace us with our first review of the arcade revival Bionic Commando Rearmed. I'm hearing a lot of good things about this title, so definitely check out his review and see what he thought of it.
We also have two reviews of the indie hit Braid that has garnered so much attention lately. I personally loved this game, and so did both Stupid Fat Hobbit, and King3657. I will be posting a review for the title soon, but in the mean time, check out Hobbit's review here, and King's review over here.
Since reviews were a bit light this past week, we can't forget about...
Deadend's review of Battlefield Bad Company.
Torrefaction's review of Neverwinter Nights 2 Gold.
And Camel's review of Lego Indiana Jones.
Thanks for all your guys' hard work, and I hope to see more great reviews coming in during the weeks to come.
Posted by Siraris on Aug. 18, 2008 10:07:05 AM [0 comments]
Everyone loves free, right? A free lunch, a free ticket to your favorite show, or a free game. We don't see many of those free games, though, since most people need to make money in order to survive. Fortunately, EA doesn't need to make any more money, so they are releasing their TF2 homage for free when it arrives sometime later this year (or next). Industry veteran David Perry weighed in on the move to Gameindustry.BIZ today, and he personally believes that BF Heroes will be a phenomena.
"Could you imagine if you were to take Halo and offer it free-to-play? How much money do you think some people would spend on Halo if they had a huge array of items that they could buy? I recon there's a cap out at about USD 10,000. When you think about it, the most we ask for is USD 60 and when you get those people spending a lot of money it brings the average up. On Acclaim Games right now we average USD 75 per person."
Basically, David is saying that free-to-play equals incredible amounts of cash for developers, and mooching as much money as they can from consumers through a lack of entry cost. Doesn't sound very phenomenal to me...
Posted by YoungAlCapone on Aug. 18, 2008 06:30:49 AM [12 comments]
Monday morning for the first time again, and you all know what I want to know. What did you play this weekend?
I finished up Portal again Saturday morning, then started back at Episode 2 again. Other than that I spent some time with Bangai-O Spirits and I bought Trackmania Forever since it was half off on Steam, and spent hours upon hours with that.
Posted by torrefaction on Aug. 17, 2008 03:16:17 PM [1 comment]
TeamXbox has a preview of everyone's favorite card game/RTS/RPG/Open world 3rd person shooter, Godfather II. Due all the way out in Q4 2009, they've shown some early details. Apparently the game is supposed to be a large departure from the movie (Although it uses events from Godfather II to drive the story.) and focus on you playing the game as the Dons.
First, there’s the family and you’re associates. Recruiting loyal and skilled gangsters is a crucial element of Godfather II. You won’t be able to make any headway against the other families without them. Your crew members will have specific skills that you can take advantage of – some might be great soldiers, others good drivers, etc. – and you can spend resources to develop your crew’s individual skills. Each member will have their own unique personality as well, partly to add color, but also to help define them as real people and develop bonds with them. Keeping your crew happy and well paid will keep them loyal and trustworthy
And you’re really going to need them. Instead of just doing missions or choosing random activities around the map, you’ll have a larger strategic view to take care of. Sure, your actions will still be of the shooting and driving and bombing variety, but there’s a deep strategy element. From a 3D map, referred to as “the Don’s View” you can see a live shot of all the criminal rackets around town: drug production, chop shops, gun runners, etc. and who owns them. Controlling rackets, especially all of those of a certain type creating a monopoly, earns you money. Money is your ultimate resource, allowing you to recruit bigger and better gangsters as well as line your own deep pockets.
Here's a link to the debut trailer.
I really, really enjoyed the first Godfather on the Wii, and this looks to be even more fun. There's a long interview with a lot of gameplay out there, but I can't seem to find the link. Post it in the comments if you find it!