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TF2: Heavy Update coming August 19th

TF2: Heavy Update coming August 19th

posted Aug. 12, 2008 12:36:52 PM by    StumbleUpon Toolbar  


Shacknews is posting that the next TF2 update hits August 19th. Complete with Maps, Game Mode, and Weapons

[url]http://www.shacknews.com/onearticle.x/54148[/url]

The largest update yet to Valve's online shooter Team Fortress 2 is set to go live next Tuesday, August 19, according to the developer.

The update will include seven fresh maps and a new game mode, in addition to new unlockable weapons and achievements for the Heavy class.

Valve plans to reveal each element of the patch--as well as a "special installment" to the "Meet the Team" video series--in a series of daily updates to its website.
The first announced map was revealed to be community-created level cp_steel (pictured above). Described as a "complex Attack/Defense control point map" by Valve, the arena was created by Jamie "Fishbus" Manson, and marks the first of six website reveals.

The mysteriously unannounced game mode will come supported with five Valve-crafted maps. A "new Payload map focusing on more open spaces than Goldrush" will also be released, according to Valve's Robin Walker.


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hotcod hotcod on 08/12/2008 (permalink)

awesome didn't know about the new mode... but a class update, new mode, 7! maps... amazing

Spectre7 Spectre7 on 08/12/2008 (permalink)

Best news I've heard all day! Valve's been surprising me a lot recently, and I must say... I like it. :)

Hemalin Hemalin on 08/12/2008 (permalink)

Return of Turkeyburgers? I liked those style of maps.

Heretic Machine Heretic Machine on 08/12/2008 (permalink)

Sweet, seriously sweet... I love playing Heavy. The new maps should be fun too.

Shadowstorm Shadowstorm on 08/12/2008 (permalink)

I can't wait for the Spy update.

But holy hell - seven new maps as well as another game mode? I'm really happy that they are still continuing to support this game.

Hellbug Hellbug on 08/12/2008 (permalink)

This could get me back into the game. Maybe. I'd have to get really bored with The Hidden sometime soon though.

GigaFuzz GigaFuzz on 08/12/2008 (permalink)

TF2 Blog said:



...we've got a new game mode with five new arenas for it...



This might mean that it's one big map, with many areas inside it.

LiquidRain LiquidRain on 08/12/2008 (permalink)

Yaaaaaaaaaay! :D

Deadend Deadend on 08/12/2008 (permalink)

Sigh, does this mean that I can't be heavy anyone as everyone else is going to be one?

Vyzov Vyzov on 08/12/2008 (permalink)

Time to brush up on my spy as I'll be able to have a great time with this update.

Wasson Wasson on 08/12/2008 (permalink)

I wonder what the heavy will get...should be pretty cool stuff.

hotcod hotcod on 08/12/2008 (permalink)

this is the first update for one of the classes i do tend to play a bit so it should be interesting to see how things go

Dingobloo Dingobloo on 08/12/2008 (permalink)

Interesting, Any thoughts on what the new mode will be?

I might even get my makin' bacon pyro achievement when this hits.

Jackel Jackel on 08/13/2008 (permalink)

I'm sort of hoping it'll be an updated "The Hunted" mode. I think that'd be really good with all the PC gamers we have here.

Ten19 Ten19 on 08/13/2008 (permalink)

Time to work on my Medic and Pyro unlocks ;)

roboninja roboninja on 08/13/2008 (permalink)

Oh god, there will be bullets everywhere. Might be a good time to work on my Medic achievements, though. I fucking suck at playing medic.

Shadowstorm Shadowstorm on 08/13/2008 (permalink)

Playing Spy will be like playing James Bond - dodging bullets everywhere you turn. Bwuahaha. This will be fun.

MelbaToast MelbaToast on 08/13/2008 (permalink)

roboninja said:

Oh god, there will be bullets everywhere. Might be a good time to work on my Medic achievements, though. I fucking suck at playing medic.





It's the only class I don't suck at.

Codicier Codicier on 08/13/2008 (permalink)

Day 2 is up: [url]http://steamgames.com/tf2/heavy/kgb.htm[/url]

GigaFuzz GigaFuzz on 08/13/2008 (permalink)

Codicier said:

Day 2 is up: [url]http://steamgames.com/tf2/heavy/kgb.htm[/url]





Oh shit, those achievements are hilarious (no descriptions, just names so far). Valve are great at that.



Also, the main use I see for the KGB is with the shotgun. A kill with the gloves, quick change to shotgun and you might get a couple more kills. The minigun would only be useful if there are a bunch of enemies around, as it takes too long to get going.

Vulture Vulture on 08/13/2008 (permalink)

haha, i cant wait to see what those descriptions will be.
[IMG]http://i256.photobucket.com/albums/hh193/1stmatey/sanvich.jpg[/IMG]

GigaFuzz GigaFuzz on 08/13/2008 (permalink)

Vulture said:

haha, i cant wait to see what those descriptions will be.
[IMG]http://i256.photobucket.com/albums/hh193/1stmatey/sanvich.jpg[/IMG]



Killing scouts, duh. :p

Edit: This is another copy & paste from EvAv:

[IMG]http://steamgames.com/tf2/heavy/images/AchievementIcons/tf_heavy_eat_sandwiches.png[/IMG] Konspicuous Konsumption
"tf_heavy_eat_sandwiches.png"

New taunt, in which you eat a sandwich? If so, that would be awesome.

Hemalin Hemalin on 08/13/2008 (permalink)

[url]http://steamgames.com/tf2/heavy/images/AchievementIcons/tf_heavy_kill_taunt.png[/url]

So one of his taunts will be able to kill? I wonder if they are going to do that for all the classes. Poor medic getting left out.

Lint of Death Lint of Death on 08/14/2008 (permalink)

With so many fewer people playing Pyros, I can finally maybe catch up on unlocking all those juicy weapons.

Curiously, I've been playing Heavy a lot lately on account of the fact that a lot of teams I've been on - including a lot of EvAv ones - had none. I really enjoy it, especially getting into 2 or 3 vs. 1 fights where I'm the one with the fists :D

roboninja roboninja on 08/14/2008 (permalink)

Lint of Death said:

With so many fewer people playing Pyros, I can finally maybe catch up on unlocking all those juicy weapons.



Curiously, I've been playing Heavy a lot lately on account of the fact that a lot of teams I've been on - including a lot of EvAv ones - had none. I really enjoy it, especially getting into 2 or 3 vs. 1 fights where I'm the one with the fists :D





All these melee achievements must have you giddy, Lint.

Vulture Vulture on 08/15/2008 (permalink)

new minigun

i dunno, i'm kinda underwhelmed, but it all depends on how much of an "effect" its ability has....

at lest it can still crit.

edit: i was hoping for something that would grant a bit better accuracy at range

Hemalin Hemalin on 08/15/2008 (permalink)

If the effect isn't reduced by range and it works on ubered enemies(even if it doesn't do any damage) Natascha sounds pretty awesome to me.

GigaFuzz GigaFuzz on 08/15/2008 (permalink)

Hmm, while it may be useful in some situations (slow a bunch of people down, send in a Pyro or Heavy with Sasha), it's not very exciting. Hopefully they're saving the 'best' 'til last.

Vulture Vulture on 08/15/2008 (permalink)

Hemalin said:

If the effect isn't reduced by range and it works on ubered enemies(even if it doesn't do any damage) Natascha sounds pretty awesome to me.



i'm not sold yet, ill have to see how much it slows enemies down, if its only 25%, then it can be a useful tool for teamplay, but not so good at cleaning a room out. i dunno, i might end up loving it when i start to use it:)

Vulture Vulture on 08/15/2008 (permalink)

Hemalin said:

If the effect isn't reduced by range and it works on ubered enemies(even if it doesn't do any damage) Natascha sounds pretty awesome to me.



oh also, the update says that it slows players if they take damage, so that would mean it doesn't have an effect on ubered players.... unless you read somewhere that it does.

i dunno, decreased damage doesn't seem to fit into the "heavy" philosophy.

edit:the article says its good for taking out fleeing ememies, i dunno seems to me that most maps and gametypes, if an enemy is fleeing than you have already won the control point, fought off intelligence gatherers etc.... if they run away and heal than job well done for the moment. i would rather it would help against soldiers. it will hurt against pyros. now as it is, i can take out a pyro that gets the jump on me, and usually be at 25% or less health and burning, if i were to take a damage hit for my gun then i'm fried.

Wasson Wasson on 08/15/2008 (permalink)

speaking as someone who plays heavy quite a bit...Natasha would be made of win as long as it has a faster spin-up time as well.

what will replace the shotgun?

Hemalin Hemalin on 08/15/2008 (permalink)

Vulture said:

oh also, the update says that it slows players if they take damage, so that would mean it doesn't have an effect on ubered players.... unless you read somewhere that it does.

i dunno, decreased damage doesn't seem to fit into the "heavy" philosophy.

edit:the article says its good for taking out fleeing ememies, i dunno seems to me that most maps and gametypes, if an enemy is fleeing than you have already won the control point, fought off intelligence gatherers etc.... if they run away and heal than job well done for the moment. i would rather it would help against soldiers. it will hurt against pyros. now as it is, i can take out a pyro that gets the jump on me, and usually be at 25% or less health and burning, if i were to take a damage hit for my gun then i'm fried.


Damn, there goes slowing down the charging ubered pyro. One of the more annoying things is having a demo or soldier pop in and out from a corner to shoot a rocket at you. If the slow down enables me to kill those that'd be nice. The new gun seems like a better defensive tool(which is how I prefer to play heavy), slowing down enemies allowing soldiers or SGs to more easily kill them.

roboninja roboninja on 08/15/2008 (permalink)

Wasson said:

speaking as someone who plays heavy quite a bit...Natasha would be made of win as long as it has a faster spin-up time as well.

what will replace the shotgun?



Faster spin-up would most definitely help, especially against charging pyros.

Vulture Vulture on 08/15/2008 (permalink)

roboninja said:

Faster spin-up would most definitely help, especially against charging pyros.



only if it slowed them down more than 25%;)