posted Nov. 20, 2008 12:41:35 PM by

LittleBigPlanet has come and gone now, and well, I don't see much of a revolution having occurred to this point. John Davidson had an editorial in the most recent EGM, in which he extolled the virtues of LittleBigPlanet (if it succeeded), while at the same time pointing out that when LittleBigPlanet was shown to the uneducated masses, they were either totally befuddled, or utterly turned off by what they saw.
In fact, the only interesting news I have seen emerge from the release of LittleBigPlanet, is that which alien captures so well in this weeks Dipswitch, that of Big Brother Sony swooping in when people even begin to overstep their bounds from a copyright perspective.
Seems to me, that if you are going to create a game that encourages people to think outside the box, and tap into their creative reserves, you shouldn't go about punishing them when they start to tread into familiar territory. I assume Sony doesn't want any more lawsuits on their hands at this point, which is why they are choosing to stave off any unwanted visits from another companies legal team.
Unfortunately for Sony, it is human nature to idolatrize that what you love, and since LittleBigPlanet is a video game, on a video game console, played by people who enjoy video games, it seems within reason that the creators will dip into what they know and love to design much of their content. Hell, people are even doing it with politics.
Seems like something Sony should have dealt with long ago, as to not discourage users from exploring all sorts of ways of expressing their creativity. If LittleBigPlanet is built upon the shoulders of creativity, how can Sony hope to make this concept a success, when they are basically saying "Be creative... but not that creative..."?
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