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Proving a game can be both derivative and fun

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"Proving a game can be both derivative and fun"

A Review by grognard66
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RFOM is a game all FPS fans have played numerous times before. You take on the role of a silent, brooding soldier against an invasion of alien hordes in an alternate reality WWI-era shooter. Yeah, it doesn't sound very original and it really isn't.

However, the game benefits from a tremendous level of polish (particularly for a launch title), strong level design, and solid game mechanics. Where the game does offer a degree of originality, and allows players a bit of creativity, is with the unique weapons. While the levels are fairly linear, the wide variety of weapons allows you to approach many levels in slightly different ways.

The graphics are quite impressive for a launch game and include all of the bells and whistles one expects from this generation. However, the overall design is far too reminiscent of Half-Life 2 and there were many times I felt like I was playing that game instead.

The sound is also done quite well (particularly the ambient effects) and the soundtrack does a good job of contributing to the dramatic atmosphere. The game stumbles a bit in having you really care about the character though and just seems to lack a soul. I don't know if this is because of the narrated story structure which intrinsically takes away the sense you're making a difference (since the story is already told) or if there is something more intangible creating this effect.

There is a decent length single player campaign with can be played (with three difficulty settings) and once a level is completed it remains unlocked so you can go back and play it again. The game encourages replaying levels with the use of Skill Points which are handed out for performing specific actions within a particular level. These Skill Points are used to unlock bonus items (artwork, etc.). There is also a co-op, split-screen campaign mode which is enjoyable but feels a bit like an afterthought as none of the cutscenes include the second character. The online offers are far more robust (but lack offline bots) and can handle a large number of players with minimal lag. This may be due to the fact that I rarely hear anyone use voicechat though, which would eat up quite a bit more bandwidth. While the online features of the PS3 are far behind those of the 360, the solid gameplay mechanics allow for an enjoyable online experience nonetheless and the game tracks and ranks your online persona well.

I strongly recommend this game to any FPS fan as it represents a strong value (both on and offline) and is certainly the best PS3 launch title.

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