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Twighlight Ushers in a New Day for the Zelda Franchise.

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"Twighlight Ushers in a New Day for the Zelda Franchise."

A Review by PugSuperStar
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Launching alongside one of the most anticipated consoles of the next-generation hardware, The Legend of Zelda: Twilight Princess had a lot of expectations to meet.

One of the pillars of the Nintendo franchise base, The Legend of Zelda games have always succeeded in delivering the best gameplay experience, Twilight Princess is no different. Starting its life as a final generation Gamecube game, Twilight Princess was pushed back to launch on the Wii (and Gamecube) in November 2006. This delay allowed Nintendo to add more polish to the gameplay and presentation and more importantly, Wiimote (and nunchuck) control scheme. By taking the proven track record of The Legend of Zelda games as a vehicle to show what can be done with the Wii was an excellent move by Nintendo.

The game follows the standard sequence of events for a Legend of Zelda game in the beginning. An innocent youth is swept up into a conflict that will determine the existence of the world he lives in, he finds out that he is the chosen one to defeat the evil that threatens the world and then undertakes a long and dangerous quest for the items and artifacts that will allow him to confront this ultimate evil. A standard framework and time-proven, allowing the game designers to focus all of their attention on the gameplay and presentation.

Twilight Princess shines in the extraordinary design of its areas and “dungeons” and all of the parts that are integral to that. Level design, puzzles and a wide variation of locals all add to the great experience. From wide open grassy fields, deep lakes, vast deserts and more, the player is treated to an ever changing environment. The “dungeons” all take on the attributes of where they are found. For example, the dungeon located in the desert area feature numerous quicksand traps and pockets of shifting sand. The water dungeon is a half flooded network of caves that require various modes of transportation to navigate. This feature is carried over through each section of the game.

Another feature that makes Twilight Princess great is the Wiimote control. You use both the Wiimote and nunchuck to manipulate Link around the environment and control the sword and shield in combat as well as other weapons found through the game. There are fighting techniques to be discovered through training sessions with an undead sword master. The techniques involve both the Wiimote and the nunchuck and are all useful in the right situation. The Wiimote does have a bit of sensitivity problem when it comes to the direction of the sword attack, it gets confused easily when you try a vertical or horizontal slash, mostly resulting in you swinging the Wiimote crazily until your enemy is defeated. Even with this draw back, it is a welcomed change of pace to button-mashing of the past.

The visual component of Twilight Princess ranks as the best looking Legend of Zelda game to date but do show that the game was originally developed for the Gamecube. Most areas in the game are relatively sparse with a few buildings and trees to accent the area. The colors are good and they are generally kept within the theme for the area. The detail work, including the moss/vines that grow on the walls are kept 2D and can disappoint at close ranges. The enemies are varied and are animated well and the helpful characters are memorable if not strangely designed and presented.

The sounds for Twilight Princess continue the trend of using the base sound effects found in the early games and manipulating or simply leaving them alone. The music and ambient sounds effects are good and fitting for the local. The boss music is rousing and conveys a feel of adventure and danger. Some of the games basic sound effects are issued through the Wiimote. Finding a secret area and shooting of the bow and arrow are examples of the low-fidelity sounds that the Wiimote can handle. These sounds offer a sense of nostalgia to the game for those who experienced the original Legend of Zelda adventures.

The adventure clocks in around 25-40 hours depending on how much effort you put into locating each treasure chest inside a dungeon or the various sidequests which present themselves through the game. There is no online play whatsoever for those looking for add-ons or multiplayer modes but with the overall gameplay time clocking in at 2-3 times longer then your typical adventure games, you are not left with a just another used game after a week of playtime.

The Legend of Zelda is a worthy successor to the Zelda franchise and a welcome start to the next-generation offerings from Nintendo. A definite “must have” game for the Wii in the early stages of its lifecycle, The Legend of Zelda: Twilight Princess is an excellent game and should not be missed.

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