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The Master of Blaster (Apologies to Sunsoft)

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Also On: PSN, Wiiware


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  • Released: Oct. 1, 2008
  • Genre: Action
  • Developer: Capcom
  • Publisher: Capcom

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"The Master of Blaster (Apologies to Sunsoft)"

A Review by Shodan2020
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I was born in 1982. This accounts for a lot of my likes and loves from music tastes to videogames. That being said. I was raised on the old Mega Man NES games. Mega Man 9 goes backwards to go forward in that sense.

The graphics, music, story, and gameplay are all delightfully 8-bit and while these certainly won't impress and may frighten away newer gamers, they are a welcome resurgance to older Mega Man fans.

The story picks up after the events of Mega Man 6, which was the last Mega Man game released for the NES in 1993. We see a repentant Dr. Wily, after being thwarted by Mega Man for the 6th time,  promising to reform his evil robot creating ways. All is well and good until once again, robots begin to go berserk and wreak havoc once again. This time, the berzerk robots are the ones created by Dr. Light. Dr. Wily accuses Dr. Light of trying to take over the world (his "old" job) with his faulty bots and Dr. Light is placed under arrest. Smelling something fishy, Mega Man once again suits up to combat the evil bots to try to figure out what is really going on. Fans of the series already know what is going on and won't be surprised by the ending. Storyline was never Mega Man's strong suit, rather jumping puzzles and busting up robot bosses is.

Gone are the horrible voice acting of Mega Mans 7 and 8 (Clown Man, anyone?). There is no voice acting to speak of in 9, which is good in my opinion. The difficulty is also pretty high, new and non-Mega Man old schoolers will have quite a few frusterating moments. With perserverance, though, anyone can overcome the difficulty level. In some respects, Mega Man 9 is easier than the older NES games. MM9 has a save feature that allows you to save your progress after you defeat a Robot Boss, gone are the annoying passwords of old. You are also albe to purchase energy tanks, extra men, and other aids through the store with screws that robots drop in the game.

 Capcom has brought Mega Man back to his old NES pre Mega Man 3 roots in this game. There is no chargable megabuster nor sliding, which is a small gripe in my opinion. I loved the Mega Man slide introduced in 3, the chargable buster introduced in 4 was ok, but I really miss my slide ability. Also, some of the puzzles are set up so that you will fail them the first time, but with practice you will be able to breeze through most of the levels as they are pretty short compaired to the other entries in the Mega Man series. Another small gripe is the downloadable content which really should have been included in the game for free. I think it's like an extra $2 to play as Proto-Man, Mega Man's older brother as well as an extra $3 to unlock an even harder difficulty level. The achievements are also some of the toughest I've seen for an XBLA game, but with time and patience anyone should be able to unlock about 70% of them.

 I would highly recommend this game to anyone who fondly remembers playing Mega Man on their NES back in the day. To anyone else who is curious, I suggest playing the demo first, if you like it, buy it. 

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