"Hit and run in the dark ages..."
A
Review by gamer odd
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Assassin's Creed is an action adventure game from the people at
Ubisoft who made the more recent Prince of Persia games. You play as
Altair, an Assassin with an attitude problem that gets him into trouble
early on in the game.

STORY
I
won't go to much into the story because the twists and turns are a
large part of what's interesting about the game, but the basic premise
is that you're an assassin during the crusades who is given the task of
hunting down and killing various men of influence throughout the Holy
Land. As with any good story, things aren't what they seem..... DUM DUM
DUMMMMM!.......
GAMEPLAY
The
gameplay of AC is all about getting around. You can travel on horse
back through the country side to get to the cities in which you targets
dwell. Once you get to a city and receive your mission, it usually
comes down to finding the right person to talk to, completing a couple
side missions, gaining access to your target, and killing him without
drawing unnecessary attention to yourself. I'm over simplifying things
a bit, but that's the general gist of it. Thankfully, as dull as it
sounds for me to just say it like that, it's a lot of fun. The reason
it's fun, is because you really can go anywhere. Jumping from rooftop
to outcropping to pillar to haystack never felt so good. You simply
hold down the A button as you run toward a wall or whatever, and you
will automatically climb it or perform the appropriate action. That may
sound dumbed down, but really it just means you won't be frustrated by
constantly missing your jump.
If
you go running around on the roofs like a nut, however, people will see
you and react accordingly. Aside from all the gorgeous acrobatics, this
is really a stealth game. You're invisible when you're doing things
that are socially acceptable, like nonchalantly walking through a
crowd. Once you start running through that crowd and knocking people
over the guards will start to take notice. If you should make a guard
decide you're a threat, you can either kill him, or try and run away
and hide until the suspicion dies down.
The fighting in the game
is also fairly simple. It mostly comes down to timing your blocking and
swing right, and making sure you watch your back since most fights
involve three or four guards. While it's nothing I would call
revolutionary, the combat works well, and keeps things interesting.
Generally it's something you're supposed to at least try and avoid
though, since this really is more of a sneaking game. You gain
different swords moves and abilities as you progress through the game.
Some of the counter moves can get pretty brutal.
The
assassinations themselves were usually interesting, although I felt
like they didn't really require as much stealth as they should have.
Some were harder to approach than others, but mostly they were pretty
similar. Some times there would be archers to take out, or guards to
distract, but usually you could just charge in without necessarily
having to use all that much finesse.
And
that brings me to probably the greatest complaint about this game. The
repetition. The missions are all very similar. There isn't a lot of
variety. Thankfully, what there is is fun enough to be worth doing
several times over, but by the end I really wished they had changed
things up a bit, or had more of a build up as to the kind of things
they required of you. Don't get me wrong, sneaking into a massively
fortified castle to make a kill is a blast, but when the assassination
plays out all to similarly to the last 5 or 6, you just start to wish
there was a little bit more variety to it.
GRAPHICS
This
is one area I really can't fault them in. The cities are huge and
detailed, with scores of pedestrians and soldiers and priests milling
about. Unfortunately you can't generally go into most of the buildings,
though it doesn't really take away from the experience since there are
more than enough interesting things outside to look at. Every time I
would climb onto some tall tower and look around, it never ceased to
impress me. Then, of course, I would make a "leap of faith" into a hay
stack a hundred feet below. That too never gets old either. The
character models and animations are generally good, if not mind blowing.
PARENT'S GUIDE
You're
an assassin in this game. Need I say more. There's no sexual content.
You won't find any brothels in Damascus. There's blood and killing and
that's about it. There's quite a bit of philosophy tossed about that
will probably go right over most kids heads. There is definitely a lot
of emphasis placed on the act of killing itself, at least when it comes
to the particular targets. The guards don't get much mention, but
you'll almost feel bad for killing the targets when they start casting
doubt over your motives with their dying words. Not a game for most
young kids in my opinion.
CONCUSSION
Assassin's
Creed is fun. It really is. The repetition in gameplay is made up for
by the fact that the core gameplay mechanics are fun enough to be worth
going through for each mission, even if you probably won't be likely to
play through it again, unless you just
have
to find all the flags that are hidden throughout the cities. I didn't.
It's an open world game with some interesting twists. The world they've
created is a sight to behold to be sure. The story is interesting, and
definitely takes a few major twists by the end. I stated at the
beginning that this was by the people that made Prince of Persia. This
is definitely not Prince of Persia. There are acrobatics and swords,
but the similarities really end there. AC is unique in many ways, and
it does a lot of things very right. The things it does wrong may be
enough to make you just want to rent it for a long weekend, however.
None the less, it is definitely a gaming experience worth having.
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